Chris Wesselman

Environment Artist · Digital Matte Painter · Generative Workflows

LAIKA

2023 – Present | Sr. CG Environments Artist / Digital Matte Painter

Travis Knight's stop-motion adaptation of Colin Meloy's novel, in production at LAIKA. Built digital environments in Blender that extend handcrafted puppet sets into full cinematic worlds, integrating with the studio's USD and RenderMan pipeline to keep the digital work invisible against the physical craft. Breakdown work shown is password-protected; full case studies available on request.

DreamWorks / Netflix


2023 | Digital Matte Painter

Sean Charmatz feature written by Charlie Kaufman, produced by DreamWorks for Netflix with Mikros Animation. Created 2.5D digital matte projections in Nuke, integrating painted environments directly into final shots across multiple sequences.

NETFLIX


2022 | Digital Matte Painter / Compositing Lead

Henry Selick's stop-motion feature, produced through Netflix Animation. Led compositing and hybrid DMP workflows, integrating painted environments, projections, atmospherics, and stop-motion plates into Selick's stylized aesthetic.

Blue Sky Studios


2019 | Digital Matte Painter / Compositing Seq Lead


Animated feature directed by Nick Bruno and Troy Quane. Owned environment and sky work across multiple sequences, integrating 2.5D Nuke projections, painted skies, and atmospheric setups across long, layout-driven sequences.

Blue Sky Studios 2015 | Digital Matte Painter / Compositing Seq Lead


The Peanuts Movie was the first fully CG feature built around Charles Schulz’s characters, and the goal was to preserve the hand-drawn warmth of the original work. That applied to everything, including the snow. In Peanuts, snow carries a lot of the mood of the scene.

Blue Sky Studios

2013 | Digital Matte Painter / Compositing Seq Lead


Chris Wedge's adaptation of William Joyce's The Leaf Men. Built environment and sky paintings across forest sequences, designing projection and atmosphere setups that supported scale and depth across the film's miniaturized world.

Ice Age

Blue Sky Studios


Compositing Seq Lead


The Ice Age franchise is where a lot of the core sky and atmosphere pipeline work at Blue Sky was developed and stress-tested. The environments are deceptively demanding — a world of glacial terrain, open sky, and extreme lighting conditions that has to read as both comedic and genuinely epic depending on what the scene needs.

Brainstorm Digital / Look Effect


2006 – 2010 | Lead Compositor


Selected live-action work, including Darren Aronofsky’s Black Swan, Martin Scorsese’s Boardwalk Empire, and features for Robert Zemeckis, Charlie Kaufman, and Ron Howard.

Compositing, environment integration, and period-piece set extensions across feature and television VFX.

ABOUT

Senior environment artist and digital matte painter. Twenty years across LAIKA, DreamWorks, Netflix, and Blue Sky. Currently building cinematic environments for Wildwood at LAIKA and developing generative AI workflows in parallel. [More about my work →]

WORK HISTORY

LAIKA Studios

2023 – Present

Sr. CG Environments Artist

DreamWorks Animation

2022 – 2023

Digital Matte Painter

Blue Sky Studios (Disney)

2010 – 2021

DMP / Compositing Lead

CLIENTS

  • LAIKA
  • DreamWorks
  • NETFLIX
  • Blue Sky Studios
  • Look Effects
  • Brainstorm Digital

NOTABLE FEATURES

Wildwood

Orion and the Dark

Wendell & Wild

Nimona

Spies in Disguise

Peanuts

  • Black Swan

CONTACT

chrispinkus@gmail

845-420-4688